Game: Proximity


This game is highly addictive and very versatile, similar in some ways to Risk. It would make an easy board game as well, maybe with dry erase markers and a 20-sided die.

The goal is to have either the most armies or the most land mass (depending on how you set it up) when all the spaces are filled. When your piece lands adjacent to the opponent’s piece, it will take their piece if your armies are larger. When you land adjacent to your pieces, they are strengthened.

Designer: Brian Cable